switched flight controls to controller, started working on acceleration gizmo

main
trashbyte 2023-08-22 21:02:13 -07:00
parent 7cdb194810
commit fe3e33865d
17 changed files with 232 additions and 17 deletions

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@ -0,0 +1,10 @@
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@ -1,6 +1,6 @@
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@ -0,0 +1,9 @@
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@ -0,0 +1,8 @@
shader_type spatial;
uniform sampler2D albedo : source_color,filter_nearest_mipmap_anisotropic;
uniform vec2 uv_scale;
void fragment() {
ALBEDO = texture(albedo, UV * uv_scale).xyz;
}

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Width:  |  Height:  |  Size: 197 B

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@ -3,15 +3,15 @@
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@ -1,8 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://mffl7glgme2h"]
[ext_resource type="Script" path="res://Spaceflight/Scripts/FlightController.cs" id="1_t3b02"]
[ext_resource type="PackedScene" uid="uid://diixaewdb6uws" path="res://Spaceflight/UI/SK_Axes.blend" id="2_h1fcl"]
[node name="SpacePlayer" type="Node3D"]
script = ExtResource("1_t3b02")
[node name="MainCamera" type="Camera3D" parent="."]
[node name="CockpitBase" type="Node3D" parent="."]
[node name="SK_Axes" parent="CockpitBase" instance=ExtResource("2_h1fcl")]
transform = Transform3D(0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, -0.0765332, -0.0404728, -0.0689048)

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@ -4,25 +4,23 @@ using System;
public partial class FlightController : Node3D {
Camera3D PlayerCam;
Vector3 AngularVelocity;
Vector3 LinearVelocity;
public override void _Ready() {
this.PlayerCam = this.GetNode<Camera3D>("MainCamera");
this.PlayerCam.Current = true;
Input.MouseMode = Input.MouseModeEnum.Hidden;
}
public override void _Process(double deltaSeconds) {
Vector2 currentMousePos = GetViewport().GetMousePosition();
Vector2I center = GetViewport().GetWindow().Size / 2;
Vector2 centerFloat = new(center.X, center.Y);
Vector2 delta = (currentMousePos - centerFloat) * (float)deltaSeconds;
Input.WarpMouse(center);
if (delta != Vector2.Zero) {
float FlightPitch = Input.GetAxis("FlightPitch-", "FlightPitch+");
float FlightYaw = Input.GetAxis("FlightYaw-", "FlightYaw+");
float FlightRoll = Input.GetAxis("FlightRoll-", "FlightRoll+");
Vector3 FlightSpin = new Vector3(-FlightPitch, FlightYaw, FlightRoll) * (float)deltaSeconds;
if (FlightSpin != Vector3.Zero) {
Quaternion quat = new Quaternion(this.GlobalTransform.Basis);
Vector3 LocalAccel = new Vector3(delta.Y, delta.X, 0f) * 3f * (float)deltaSeconds;
Vector3 LocalAccel = FlightSpin * 100f * (float)deltaSeconds;
if (quat.GetAxis().LengthSquared() != 0f) {
this.AngularVelocity -= LocalAccel.Rotated(quat.GetAxis().Normalized(), quat.GetAngle());
}
@ -30,6 +28,7 @@ public partial class FlightController : Node3D {
this.AngularVelocity -= LocalAccel;
}
}
this.AngularVelocity *= (float)(1.0 - deltaSeconds * 2.0);
if (this.AngularVelocity.Length() > 0f) {
Quaternion rotationThisFrame = Quaternion.FromEuler(this.AngularVelocity * (float)deltaSeconds);
@ -37,8 +36,28 @@ public partial class FlightController : Node3D {
this.GlobalRotate(rotationThisFrame.GetAxis().Normalized(), rotationThisFrame.GetAngle());
}
}
}
float FlightStrafe = Input.GetAxis("FlightStrafe-", "FlightStrafe+");
float FlightElevate = Input.GetAxis("FlightElevate-", "FlightElevate+");
float FlightThrust = Input.GetAxis("FlightThrust-", "FlightThrust+");
Vector3 FlightMovement = new Vector3(FlightStrafe, FlightElevate, -FlightThrust) * (float)deltaSeconds;
if (FlightMovement != Vector3.Zero) {
Quaternion quat = new Quaternion(this.GlobalTransform.Basis);
Vector3 LocalAccel = FlightMovement * 100f * (float)deltaSeconds;
if (quat.GetAxis().LengthSquared() != 0f) {
this.LinearVelocity += LocalAccel.Rotated(quat.GetAxis().Normalized(), quat.GetAngle());
}
else {
this.LinearVelocity += LocalAccel;
}
}
if (this.LinearVelocity.Length() > 0f) {
Vector3 movementThisFrame = this.LinearVelocity * (float)deltaSeconds;
this.GlobalTranslate(movementThisFrame);
}
}
public override void _Input(InputEvent @event) {
base._Input(@event);

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@ -1,7 +1,8 @@
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@ -14,3 +15,6 @@ environment = SubResource("Environment_owpo5")
[node name="SM_SpaceSkybox" parent="." instance=ExtResource("2_3sifq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.221079, 0, 0.640379)
[node name="SM_CubeSphere" parent="." instance=ExtResource("3_bhtq2")]
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@ -17,3 +17,66 @@ config/features=PackedStringArray("4.1", "C#", "Forward Plus")
[dotnet]
project/assembly_name="spes"
[input]
FlightPitch+={
"deadzone": 0.33,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
]
}
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"deadzone": 0.33,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}
FlightYaw+={
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
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]
}
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]
}
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"deadzone": 0.33,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
]
}
FlightThrust+={
"deadzone": 0.33,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
FlightThrust-={
"deadzone": 0.33,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
FlightStrafe+={
"deadzone": 0.33,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
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"deadzone": 0.33,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
FlightElevate+={
"deadzone": 0.33,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
]
}
FlightElevate-={
"deadzone": 0.33,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
]
}