switched flight controls to controller, started working on acceleration gizmo
parent
7cdb194810
commit
fe3e33865d
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[ext_resource type="Script" path="res://Spaceflight/Scripts/FlightController.cs" id="1_t3b02"]
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[node name="SpacePlayer" type="Node3D"]
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script = ExtResource("1_t3b02")
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[node name="MainCamera" type="Camera3D" parent="."]
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[node name="CockpitBase" type="Node3D" parent="."]
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[node name="SK_Axes" parent="CockpitBase" instance=ExtResource("2_h1fcl")]
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transform = Transform3D(0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, -0.0765332, -0.0404728, -0.0689048)
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@ -4,25 +4,23 @@ using System;
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public partial class FlightController : Node3D {
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Camera3D PlayerCam;
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Vector3 AngularVelocity;
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Vector3 LinearVelocity;
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public override void _Ready() {
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this.PlayerCam = this.GetNode<Camera3D>("MainCamera");
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this.PlayerCam.Current = true;
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Input.MouseMode = Input.MouseModeEnum.Hidden;
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}
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public override void _Process(double deltaSeconds) {
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Vector2 currentMousePos = GetViewport().GetMousePosition();
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Vector2I center = GetViewport().GetWindow().Size / 2;
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Vector2 centerFloat = new(center.X, center.Y);
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Vector2 delta = (currentMousePos - centerFloat) * (float)deltaSeconds;
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Input.WarpMouse(center);
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if (delta != Vector2.Zero) {
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float FlightPitch = Input.GetAxis("FlightPitch-", "FlightPitch+");
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float FlightYaw = Input.GetAxis("FlightYaw-", "FlightYaw+");
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float FlightRoll = Input.GetAxis("FlightRoll-", "FlightRoll+");
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Vector3 FlightSpin = new Vector3(-FlightPitch, FlightYaw, FlightRoll) * (float)deltaSeconds;
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if (FlightSpin != Vector3.Zero) {
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Quaternion quat = new Quaternion(this.GlobalTransform.Basis);
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Vector3 LocalAccel = new Vector3(delta.Y, delta.X, 0f) * 3f * (float)deltaSeconds;
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Vector3 LocalAccel = FlightSpin * 100f * (float)deltaSeconds;
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if (quat.GetAxis().LengthSquared() != 0f) {
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this.AngularVelocity -= LocalAccel.Rotated(quat.GetAxis().Normalized(), quat.GetAngle());
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}
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@ -30,6 +28,7 @@ public partial class FlightController : Node3D {
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this.AngularVelocity -= LocalAccel;
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}
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}
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this.AngularVelocity *= (float)(1.0 - deltaSeconds * 2.0);
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if (this.AngularVelocity.Length() > 0f) {
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Quaternion rotationThisFrame = Quaternion.FromEuler(this.AngularVelocity * (float)deltaSeconds);
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@ -37,8 +36,28 @@ public partial class FlightController : Node3D {
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this.GlobalRotate(rotationThisFrame.GetAxis().Normalized(), rotationThisFrame.GetAngle());
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}
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}
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}
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float FlightStrafe = Input.GetAxis("FlightStrafe-", "FlightStrafe+");
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float FlightElevate = Input.GetAxis("FlightElevate-", "FlightElevate+");
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float FlightThrust = Input.GetAxis("FlightThrust-", "FlightThrust+");
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Vector3 FlightMovement = new Vector3(FlightStrafe, FlightElevate, -FlightThrust) * (float)deltaSeconds;
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if (FlightMovement != Vector3.Zero) {
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Quaternion quat = new Quaternion(this.GlobalTransform.Basis);
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Vector3 LocalAccel = FlightMovement * 100f * (float)deltaSeconds;
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if (quat.GetAxis().LengthSquared() != 0f) {
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this.LinearVelocity += LocalAccel.Rotated(quat.GetAxis().Normalized(), quat.GetAngle());
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}
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else {
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this.LinearVelocity += LocalAccel;
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}
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}
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if (this.LinearVelocity.Length() > 0f) {
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Vector3 movementThisFrame = this.LinearVelocity * (float)deltaSeconds;
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this.GlobalTranslate(movementThisFrame);
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}
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}
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public override void _Input(InputEvent @event) {
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base._Input(@event);
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[dotnet]
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project/assembly_name="spes"
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[input]
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FlightPitch+={
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"deadzone": 0.33,
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}
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FlightPitch-={
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"deadzone": 0.33,
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FlightYaw+={
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FlightYaw-={
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FlightRoll+={
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FlightRoll-={
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"deadzone": 0.33,
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}
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FlightThrust+={
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"deadzone": 0.33,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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}
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FlightThrust-={
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"deadzone": 0.33,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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FlightStrafe+={
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"deadzone": 0.33,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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}
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FlightStrafe-={
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"deadzone": 0.33,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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FlightElevate+={
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"deadzone": 0.33,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
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]
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}
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FlightElevate-={
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"deadzone": 0.33,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
|
||||
]
|
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}
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||||
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