fixed wonky indentation and added .editorconfig
parent
252d52c86f
commit
7cdb194810
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@ -0,0 +1,242 @@
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# Remove the line below if you want to inherit .editorconfig settings from higher directories
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root = true
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# C# files
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[*.cs]
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#### Core EditorConfig Options ####
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# Indentation and spacing
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indent_size = 4
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indent_style = space
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tab_width = 4
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# New line preferences
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end_of_line = crlf
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insert_final_newline = false
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#### .NET Coding Conventions ####
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# Organize usings
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dotnet_separate_import_directive_groups = false
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dotnet_sort_system_directives_first = false
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file_header_template = unset
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# this. and Me. preferences
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dotnet_style_qualification_for_event = true
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dotnet_style_qualification_for_field = true
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dotnet_style_qualification_for_method = true
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dotnet_style_qualification_for_property = true
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# Language keywords vs BCL types preferences
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dotnet_style_predefined_type_for_locals_parameters_members = true
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dotnet_style_predefined_type_for_member_access = true
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# Parentheses preferences
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dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity
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dotnet_style_parentheses_in_other_binary_operators = always_for_clarity
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dotnet_style_parentheses_in_other_operators = never_if_unnecessary
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dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity
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# Modifier preferences
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dotnet_style_require_accessibility_modifiers = for_non_interface_members
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# Expression-level preferences
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dotnet_style_coalesce_expression = true
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dotnet_style_collection_initializer = true
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dotnet_style_explicit_tuple_names = true
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dotnet_style_namespace_match_folder = true
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dotnet_style_null_propagation = true
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dotnet_style_object_initializer = true
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dotnet_style_operator_placement_when_wrapping = beginning_of_line
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dotnet_style_prefer_auto_properties = true
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dotnet_style_prefer_compound_assignment = true
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dotnet_style_prefer_conditional_expression_over_assignment = true:suggestion
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dotnet_style_prefer_conditional_expression_over_return = true:suggestion
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dotnet_style_prefer_foreach_explicit_cast_in_source = when_strongly_typed
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dotnet_style_prefer_inferred_anonymous_type_member_names = true
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dotnet_style_prefer_inferred_tuple_names = true
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dotnet_style_prefer_is_null_check_over_reference_equality_method = true
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dotnet_style_prefer_simplified_boolean_expressions = true:warning
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dotnet_style_prefer_simplified_interpolation = true
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# Field preferences
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dotnet_style_readonly_field = true
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# Parameter preferences
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dotnet_code_quality_unused_parameters = all
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# Suppression preferences
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dotnet_remove_unnecessary_suppression_exclusions = none
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# New line preferences
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dotnet_style_allow_multiple_blank_lines_experimental = true
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dotnet_style_allow_statement_immediately_after_block_experimental = true
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#### C# Coding Conventions ####
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# var preferences
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csharp_style_var_elsewhere = false
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csharp_style_var_for_built_in_types = false
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csharp_style_var_when_type_is_apparent = false
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# Expression-bodied members
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csharp_style_expression_bodied_accessors = when_on_single_line:suggestion
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csharp_style_expression_bodied_constructors = false:silent
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csharp_style_expression_bodied_indexers = when_on_single_line:suggestion
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csharp_style_expression_bodied_lambdas = when_on_single_line:silent
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csharp_style_expression_bodied_local_functions = false:silent
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csharp_style_expression_bodied_methods = when_on_single_line:silent
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csharp_style_expression_bodied_operators = when_on_single_line:silent
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csharp_style_expression_bodied_properties = when_on_single_line:suggestion
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# Pattern matching preferences
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csharp_style_pattern_matching_over_as_with_null_check = true
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csharp_style_pattern_matching_over_is_with_cast_check = true
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csharp_style_prefer_extended_property_pattern = true
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csharp_style_prefer_not_pattern = true
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csharp_style_prefer_pattern_matching = true
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csharp_style_prefer_switch_expression = true
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# Null-checking preferences
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csharp_style_conditional_delegate_call = true
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# Modifier preferences
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csharp_prefer_static_local_function = true
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csharp_preferred_modifier_order = public,private,protected,internal,file,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,required,volatile,async
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csharp_style_prefer_readonly_struct = true
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csharp_style_prefer_readonly_struct_member = true
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# Code-block preferences
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csharp_prefer_braces = true:warning
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csharp_prefer_simple_using_statement = false:suggestion
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csharp_style_namespace_declarations = block_scoped:silent
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csharp_style_prefer_method_group_conversion = true:silent
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csharp_style_prefer_top_level_statements = true:silent
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# Expression-level preferences
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csharp_prefer_simple_default_expression = true
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csharp_style_deconstructed_variable_declaration = true
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csharp_style_implicit_object_creation_when_type_is_apparent = true
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csharp_style_inlined_variable_declaration = true
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csharp_style_prefer_index_operator = true
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csharp_style_prefer_local_over_anonymous_function = true
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csharp_style_prefer_null_check_over_type_check = true
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csharp_style_prefer_range_operator = true
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csharp_style_prefer_tuple_swap = true
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csharp_style_prefer_utf8_string_literals = true
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csharp_style_throw_expression = true
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csharp_style_unused_value_assignment_preference = discard_variable:warning
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csharp_style_unused_value_expression_statement_preference = discard_variable:suggestion
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# 'using' directive preferences
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csharp_using_directive_placement = outside_namespace:silent
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# New line preferences
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csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = false:suggestion
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csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true
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csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = false:suggestion
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csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true
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csharp_style_allow_embedded_statements_on_same_line_experimental = false
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#### C# Formatting Rules ####
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# New line preferences
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csharp_new_line_before_catch = true
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csharp_new_line_before_else = true
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csharp_new_line_before_finally = true
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csharp_new_line_before_members_in_anonymous_types = true
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csharp_new_line_before_members_in_object_initializers = true
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csharp_new_line_before_open_brace = none
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csharp_new_line_between_query_expression_clauses = true
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# Indentation preferences
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csharp_indent_block_contents = true
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csharp_indent_braces = false
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csharp_indent_case_contents = true
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csharp_indent_case_contents_when_block = false
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csharp_indent_labels = one_less_than_current
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csharp_indent_switch_labels = true
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# Space preferences
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csharp_space_after_cast = false
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csharp_space_after_colon_in_inheritance_clause = true
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csharp_space_after_comma = true
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csharp_space_after_dot = false
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csharp_space_after_keywords_in_control_flow_statements = true
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csharp_space_after_semicolon_in_for_statement = true
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csharp_space_around_binary_operators = before_and_after
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csharp_space_around_declaration_statements = ignore
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csharp_space_before_colon_in_inheritance_clause = true
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csharp_space_before_comma = false
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csharp_space_before_dot = false
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csharp_space_before_open_square_brackets = false
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csharp_space_before_semicolon_in_for_statement = false
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csharp_space_between_empty_square_brackets = false
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csharp_space_between_method_call_empty_parameter_list_parentheses = false
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csharp_space_between_method_call_name_and_opening_parenthesis = false
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csharp_space_between_method_call_parameter_list_parentheses = false
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csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
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csharp_space_between_method_declaration_name_and_open_parenthesis = false
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csharp_space_between_method_declaration_parameter_list_parentheses = false
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csharp_space_between_parentheses = false
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csharp_space_between_square_brackets = false
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# Wrapping preferences
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csharp_preserve_single_line_blocks = true
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csharp_preserve_single_line_statements = true
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#### Naming styles ####
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# Naming rules
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dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
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dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
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dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
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dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.types_should_be_pascal_case.symbols = types
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dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
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dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
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dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
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# Symbol specifications
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dotnet_naming_symbols.interface.applicable_kinds = interface
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dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.interface.required_modifiers =
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dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
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dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.types.required_modifiers =
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dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
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dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.non_field_members.required_modifiers =
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# Naming styles
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dotnet_naming_style.pascal_case.required_prefix =
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dotnet_naming_style.pascal_case.required_suffix =
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dotnet_naming_style.pascal_case.word_separator =
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dotnet_naming_style.pascal_case.capitalization = pascal_case
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dotnet_naming_style.begins_with_i.required_prefix = I
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dotnet_naming_style.begins_with_i.required_suffix =
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dotnet_naming_style.begins_with_i.word_separator =
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dotnet_naming_style.begins_with_i.capitalization = pascal_case
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[*.{cs,vb}]
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dotnet_style_operator_placement_when_wrapping = beginning_of_line
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tab_width = 4
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indent_size = 4
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end_of_line = lf
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dotnet_style_coalesce_expression = true:suggestion
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dotnet_style_null_propagation = true:suggestion
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dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
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dotnet_style_prefer_auto_properties = true:silent
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dotnet_style_object_initializer = true:suggestion
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dotnet_style_collection_initializer = true:suggestion
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insert_final_newline = true
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@ -2,18 +2,18 @@ using Godot;
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using System;
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public partial class FlightController : Node3D {
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Camera3D PlayerCam;
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Vector3 AngularVelocity;
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Camera3D PlayerCam;
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Vector3 AngularVelocity;
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public override void _Ready() {
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this.PlayerCam = this.GetNode<Camera3D>("MainCamera");
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this.PlayerCam.Current = true;
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Input.MouseMode = Input.MouseModeEnum.Hidden;
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public override void _Ready() {
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this.PlayerCam = this.GetNode<Camera3D>("MainCamera");
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this.PlayerCam.Current = true;
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Input.MouseMode = Input.MouseModeEnum.Hidden;
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}
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public override void _Process(double deltaSeconds) {
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public override void _Process(double deltaSeconds) {
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Vector2 currentMousePos = GetViewport().GetMousePosition();
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Vector2I center = GetViewport().GetWindow().Size / 2;
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Vector2 centerFloat = new(center.X, center.Y);
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