51 lines
1.5 KiB
Rust
51 lines
1.5 KiB
Rust
use std::net::{SocketAddr, SocketAddrV4};
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use quinn::{Connection, ConnectionError};
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pub mod data;
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bitflags::bitflags! {
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/// This likely won't be relevant until much later, but feel free to add any ideas for
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/// capabilities in the meantime.
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#[allow(dead_code)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub struct RegionCapabilities: u32 {
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/// Support 8x8 pixel tiles
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const EightByEightTiles = 0x00000001;
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/// Support 16x16 pixel tiles
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const SixteenBySixteenTiles = 0x00000002;
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/// Support 32x32 pixel tiles
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const ThirtyTwoByThirtyTwoTiles = 0x00000004;
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/// Support arbitrarily large tiles (but still square and consistent within zones/chunks)
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const ArbitrarilyLargeTiles = 0x00000008;
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/// Support tiles with rectangular dimensions
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const NonSquareTiles = 0x00000010;
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/// Support layers with different tile sizes on the same zone/chunk
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const NonMatchingTileSizes = 0x00000010;
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}
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}
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#[tokio::main]
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async fn main() {
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let endpoint = quinn::Endpoint::server(
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quinn::ServerConfig::default(),
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SocketAddr::V4(SocketAddrV4::new("0.0.0.0".parse().unwrap(), 8888))
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).unwrap();
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loop {
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if let Some(connecting) = endpoint.accept().await {
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match connecting.await {
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Ok(conn) => {
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}
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Err(e) => {
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}
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}
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}
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}
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}
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